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Path of Magic

Taking arcane spellcasters to new heights!

  • 10 unique legendary classes, new options for high-level characters who want to make a true impact on their world
  • 9 new prestige classes, each with a unique organization and guidelines for integrating it with your campaign
  • More than three dozen new feats, including new metamagic and special feats that enhance the strengths of spellcasting characters
  • Several alternate core classes that can be used to add flavor to characters from 1st to 20th level
  • New rules for bardic performance styles that enhance and differentiate bards that dance, sing, chant, or play an instrument
  • Eldritch staffs, a new type of magic item that grows with its wielder in power and focus
  • Mystical performances that transform bards from mere bystanders to active participants in the magic being wielded around them
  • Magical traditions, schools of arcane thought that teach their students unique magical powers and philosophies
  • New templates describing the benefits and drawbacks for characters who join an organization
  • Expendable foci, a new type of magic item that helps arcane spellcasters control and shape the raw forces of the magic they wield
Requires the use of the Dungeons & Dragons® Player's Handbook, Third Edition, published by Wizards of the Coast®