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Spells & Spellcraft

The definitive d20 System resource for spellcasters.

  • More than 100 new spells for all classes, allowing characters and DMs to add power and variety to their games.
  • Detailed guidelines on construct design that take the mystery out of creating powerful golems and animated objects of all kinds.
  • Rituals and ceremonies that grant divine spellcasters extraordinary abilities.
  • Expanded familiar rules allowing characters to bond with strange creatures and to give their existing familiars additional powers.
  • Rules detailing new types of magic, including chaos magic, ward magic, and spirit magic.
  • New item creation feats detailing the crafting of powerful new types of magic items.
  • Rules for building personal and arcane libraries.
  • New rules detailing the process and benefits of magical research.
  • Rules for using alchemy to identify and create poisons and extraordinary materials, as well as several unique alchemy items.
  • Two new classes of magic items that mold themselves to the characters who wield them.
  • Several dozen new magic items to augment any campaign setting.

Requires the use of the Dungeons & Dragons® Player's Handbook, Third Edition, published by Wizards of the Coast®