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Galder's Gazetteer

This major 5e supplement for advanced players & GMs expands the game by adding new actions, condtions, and martial options. Integrated with the expanded rules there are a host of new player options, a GM toolkit, and two one-shot adventures in this 192pg full-color book.

 The wizard Galder has traveled to many, many worlds. Along his journeys he has taken notes on the mysterious and fantastic things he's encountered.

A while back, a young guy named Laurence made a post on online. Laurence shared that he had a rare form of cancer and only had weeks to live. He wanted something to be remembered by, and asked if there was any way his character could be added to the game’s lore.

With kindness, a whole group of the community got together and, while they couldn’t make it “official”, they said they would be honored to include his character as a NPC in their home games, to exist in their worlds. To keep living in their stories.

But this book goes a step further. Galder’s Gazetteer describes his journeys through all those worlds. This expansion to 5e is framed as Galder’s notes on how things are done differently across the multiverse including:

  • Expanded actions, conditions, and martial options
  • 3 new Classes, 8 variant classes, and 35 archetypes
  • 20 ancestries, 11 feats, and 40 new spells
  • Monster templates, environments, traps, curses and other challenges 
  • Two one-shot adventures for 5th and a 15th level